“Flight Simulator is continuing to grow and we see Age of Empires in the same way: as a platform. We want to continue building on this platform for a long time, Adam didn’t say that, but this is only the beginning of the AOE4 project, “says Duffy. The same team will take care of listening to the fanbase in order to understand the priorities of all that will be the future support for Age of Empires IV.
“We offer a rather large team that will allow us to carry out continuous updates both in terms of content and refinement of the mechanics. The two developers also state that the intention is to support Age of Empires 4 for a long time and that the game is seen as a constantly growing platform, a bit like Microsoft Flight Simulator. Whether or not to push Age of Empires IV as an eSport product will depend a lot on how it will be received by the public, if communities start to form about it, “Duffy’s words.
Once the balance is perfected, we will open up more and more to the competitive scene, starting for example to activate the seasons (the first will debut in the spring) and further refine Ranked matches.
“For the moment we want the game to follow its course, to pass the adjustment phase. In any case, great importance will be given to PvP, with ranked matches and competitive seasons, with the first one that will debut during the spring of next year. Among the various topics covered for the occasion, the two developers talked about how Age of Empires IV could potentially face the competitive landscape of eSports, depending on the response of the community. This is what emerged in the interview with Quinn Duffy, one of the key figures of Relic Entertainment, and Adam Isgreen studio creative director of World’s End. We have explained in detail the separate missions and objectives that you must complete.Age of Empires 4 is seen by its authors as one constantly developing platform and which will be supported for a long time with new content in the form of updates and competitive seasons with ranked matches. The biggest chapter of our guide is the detailed walkthrough for all Campaigns. We also explained the keybinds and the interface. In the Appendix, you will find information about the system requirements and available language versions. We have described each Landmark and other unique buildings and systems in detail. On separate pages, you will learn the most important information about the 8 available civilizations including their bonuses, unique units, and technologies. The Civilizations chapter is dedicated to all the factions in Age of Empires 4.
We suggest how to create a strong economy, defense system, and a powerful army that will allow you to win every battle. With our tips, you will learn how to collect the most necessary raw materials required for buildings. We explain how to develop settlements effectively to quickly move to the next era. There, you will find the Beginner's guide. The first major section of our guide focuses on the game's basics. Thanks to our guide, you will learn the basic gameplay mechanics, which will help you understand the most important elements and start the adventure with the game.
Our guide to Age of Empires 4 contains an extensive collection of information about the next installment of this popular series of real-time strategy games.